
- HOW TO MAKE ROLLER COASTER TYCOON 1 FULL SCREEN FULL
- HOW TO MAKE ROLLER COASTER TYCOON 1 FULL SCREEN CODE
HOW TO MAKE ROLLER COASTER TYCOON 1 FULL SCREEN FULL
Ability to run windowed and in any resolution (not shown in this release - runs at full screen at current resolution)
HOW TO MAKE ROLLER COASTER TYCOON 1 FULL SCREEN CODE
Optimization of most of the rendering code and numerous bug fixes Event system designed for server/client communication seperating game specific events and user specific events

Alphablended windows, menu's and dialogues Right Mouse button allows movement around the world Additional viewports with a central point of focus, keeping centre'd on point of focus on window resize Viewport world system able to render isometric world and height map to levels of 127 above lowest point So in short here are the key new features I expect it to be a little while before I make the next stride as there are a number of idea's Im exploring, for example dynamic lighting, and I don't want to jump in too deep and have to rewrite a large portion of the codebase just to get more demonstrable functionality happening now.

So, firstly, here is my old IsoMatrix 0.2 release:Īnd my new IsoMatrix 0.3 release: : Please refer to latest comments in this thread for potential newer versions if Im unable to edit this top level comment in future. I'm confident I can pull off a functional prototype at least of an engine that can mimic RCT and Locomotion with the performance and potential for optimization I'm seeing.

I dusted it off about a month ago, and rewrote most of the code utilizing hardware acceleration where possible. A few years back, I showed off IsoMatrix 0.2 and it's development stopped and started gathering dust.Īlberth approached me about starting work on a joint project, however the time investment on learning a new programming language I considered too time consuming, so I went my own way and was born.
